

and you are back in the FC, at the very beginning. The Lakehouse door starts to glow purple, you click on it…. Once there, the Jarl sacrifices himself and implores you to “stop it from happening”. Regardless of what you do, something will bring you back to the Lakehouse, with Jarl Metellus right behind you. You can choose to accuse any of the citizens in the Forgotten City (“FC”) of breaking the Dwarves’ Law. This Part will center on the other 2 choices. I’ll recount my trip through the Palace in Part V. Attention please - My english are not good, but I'll do my best to explain myself here, please read: - SPOILERS AHEAD -This playthrough is fast paced, wit.Īfter Part III, my play-through was at a 3-way crossroads: 1) find out what’s in the locked room at the top of the Citadel, 2) talk to Jarl Metellus (while in the Citadel) and accuse someone of breaking the Dwarves’ Law, or 3) go to the Palace and get that helmet for Domitus. 1 Shor's Blessing 2 Return to Nirn 3 Return to High Hrothgar 4 The Blades 5 Alterations 5.1. To initiate the quest, simply speak to Tsun in order to return to Skyrim. It is a sequence of dialogue that serves as the final strand of the main quest. This quest does not show up in the quest log. Epiloguenote 1 is a quest available in The Elder Scrolls V: Skyrim. Mine ended with me freeing that one girl who was abducted as a sex slave, who then killed the jarl and got everyone out of. I hear it has multiple endings depending on what course of actions you take.


posted in General Skyrim Discussion: I was just wondering if anyone else played the forgotten city mod where youre in the time looped dwarven city.

In this 8-hour long adventure, players will work to.įorgotten city mod endings?.SPOILERS!. The Forgotten City is arguably the best quest mod in existence in terms of writing, as it won a National Writers' Guild award for its script. This is the 4th part of a multi-post series on the Skyrim mod, “The Forgotten City”.
